Suikoden III continues fifteen years after the events of Suikoden II from the perspective of three different characters, Hugo, the son of a village chief, Chris, the virtuous Knight of Zexen, and Geddoe, the rebellious unit commander.With numerous improvements from the previous two games, Suikoden III successfully creates an RPG that will amaze players at its massive size without getting lost in the game.
In addition, new battle systems, multiple side missions, and dynamic character growth will attract even those not historically interested in RGPs. Called the trinity system, the first three chapters are actually repeated using the three main characters. At first I wasnt sold on the idea, as I prefer games to advance, not repeat the same story line. However, the way this was executed added different perspectives and depth to the game. With each of the characters only seeing part of the whole story, issues that seem to happen without purpose or haphazardly are often revealed as major plot lines in a different character perspective. The battle system in particular is balanced and well designed. With up to six characters spread over three groups, a number of different options are available such as direct attack, combination attack, shield or magical attack. The character attributes also come into play as they noticeably effect the characters fighting abilities. Those attributes, including magical abilities are modified using the experience points received after battles are won and can be used to increase a characters known skill or add a new skill. With an innovative plot development and solid gameplay, Suikoden III will keep you entertained for some time. The addition of multiple mini quests to the main story line and respectable graphics is icing on the cake and if youre an RPG fan, Suikoden III is a must buy. Thats a lot of characters Suikoden III features a new twist called the buddy system. It allows combatants to spread out strategically in battle, unlike the older games which restricted party members to two rows of short- and long-range specialists. This feature nearly triples the richness of the plot as it keeps you playing as one character up until a certain point. ![]() But will the Trinity System tell the story through the eyes of a duck Only time will tell.
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